Friday 9 May 2014

LO4: Finalising - Costs

I warn you now, I'm not so good at maths. It was never a strong point but in order to plan out this game I had to figure out what would actually go into it budget wise if it were ever made, had a full team behind it and had an entire marketing campaign to get people to actually buy it. Considering the size and scale of the game I have a feeling the majority of these prices are going to be quite high, though it's a good thing this game isn't going to be made, knowing I couldn't afford these prices even in my wildest dreams.

The majority of games now sell for around about £40 which is a fair enough amount for a new game that's of this size and hopefully quality, but in order for it to BE of good quality we're gonna have to have a design team behind it with people in all sorts of work positions, so on an employee basis of around about 150 people over the course of two years would cost around about £10,500,000 to pay each and every one of them respectively and equally a division of that amount. We would also need voice actors to give our characters in this game their speech and dialogue and we reasoned that around about 30 would be good enough knowing we can have one voice actor do more than just one character, and we would pay all of them an equal division of £40,000. A team with nowhere to go isn't exactly efficient nor effective, so we need a place for them to go to actually work. Renting or buying out office spaces and getting equipment itself would all cost around £448,994.

We estimate that with all the workforce and equipment and everything being put into the game the entire cost would be £15,264,000. Yeah. In order to make up for this, we need to sell around 2,200,000 copies of the game which would give us an insane profit bonus of £216,400,000. Even if a million copies were sold we would arrive at a £21,303,000 turnover. 10% of the profit would go to the publisher, however.

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